Behind the Scenes of Fallout, Gaming’s Most Surprising Small Screen Triumph

The post-apocalyptic TV series is back to Prime Video, and it's accurate to state that audiences were pleasantly surprised by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's experience.

There was vault-dweller Lucy, trying to act with integrity and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his cult's dogma and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the irradiated wastes.

Setting the Stage for the Second Season

The debut season's ending unveiled crucial details about the culprits behind the global annihilation that trapped a group of people in bomb-proof bunkers for an extended period. It also left several enigmas open for the second season – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.

“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the response to the show, so this time people are bringing more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, even if it was somewhat buggy at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its production team insisted on physical models and sets were built, reflecting the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a video game, is to appear as if it’s tangible.”

In fact, virtually everything you see on-screen is practical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series works because it is developed by skilled directors who are also passionate gamers, with the help of the visionaries behind the video games. This shared passion for the lore is apparent in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the initial release. This schedule will create a new weekly discussion, something the creators themselves are looking forward to engage with.

“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” says the game director. “I am excited to seeing what people think.”

Angela Hayes
Angela Hayes

Digital marketing strategist with 8 years of experience helping brands grow online.